Showing posts with label 2nd Doctor. Show all posts
Showing posts with label 2nd Doctor. Show all posts

Monday, March 4, 2013

Class Photo

Every character involved has now been designed.



General Cutler's son is also designed, but he's just a head on a screen, and not worth putting up right now.  There are a few things still the be drawn - The TARDIS, the radiation suits, the dreaded Z-Bomb (pronounced Zed), various props, and the very frightening and not at all ridiculous Cyber Ships!

The focus now shifts towards making a few storyboards.  The conceit of this animation is that it is very very simple.  It's meant to be like watching an animated Punch and Judy show.  Characters will bob up and down, flail their arms, and act like puppets.  But I still need to set up just how the characters will interact: who will be on stage together, how they will flail, and all that.  We'll see.  I'm just pleased to have reached this milestone.

Thursday, February 28, 2013

Our Heroes

The Doctor, Polly and Ben
(with telesnap for fun)


I'm now going to pretty much be designing exclusively for The Tenth Planet, episode 4 for awhile.  I've got the main three characters made, as well as that $#%# Cyberman.  Now it's time for all the secondary characters.  

Off we go.

Wednesday, February 27, 2013

Animated Anneke

Now Polly is properly color corrected.  Did a few minor tweaks and smoothed out some edges.  I think this is pretty much the final version of her template.


And with that, I'm pretty sure that I will make The Tenth Planet episode 4 my first full animation puppet project.  Now on to Ben Jackson!

Friday, February 15, 2013

No McCrimmonations

Over the last day I've been drawing and tweaking the 2nd Doctor companion, Jamie McCrimmon.


The project is still in its infancy, which means that now is the time that I need to figure out how like and how unlike I want these characters.  I want them to be recognizable, certainly, but also simplified and exaggerated.  I still need to tartan up the kilt, and I may or may not be altering the face.  I'm not overly designing the outfit because I want a base model that can be easily adjusted and have features added to it.  If I wanted to give him a sash, it would be a separate feature layered on top of him, rather than drawn onto the template.

This Cyberman is an example of the balancing between attention to detail and avoiding too much detail.  If these characters were being made as actual puppets, you wouldn't see every last bit and piece of the original design.  The trick is to make it look like it has as much detail as it needs, but absolutely no more than it needs.